What is the Lazy Initialization Design Pattern?

Göksu Deniz
6 min readJan 8, 2023

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The lazy initialization design pattern is a design pattern in which an object is created only when it is needed. This can be useful for objects that are expensive to create or that are not used frequently, as it can save resources and improve performance.

In the lazy initialization design pattern, the object is created when a method or property that requires the object is accessed for the first time. This means that the object is not created until it is actually needed, which can be more efficient than creating the object as soon as the class is instantiated.

Here is an example of lazy initialization in C#:

public class ExpensiveObject
{
public ExpensiveObject()
{
// Expensive object initialization code goes here
}
}

public class LazyObject
{
private ExpensiveObject _expensiveObject;

public ExpensiveObject ExpensiveObject
{
get
{
if (_expensiveObject == null)
{
_expensiveObject = new ExpensiveObject();
}
return _expensiveObject;
}
}
}

In this example, the ExpensiveObject is not created until the ExpensiveObject property of the LazyObject is accessed for the first time. This means that the ExpensiveObject is only created if it is actually needed, which can save resources and improve performance.

Here is an example of how a client might use the LazyObject class:

LazyObject lazyObject = new LazyObject();

// The ExpensiveObject is not created until it is needed
ExpensiveObject expensiveObject1 = lazyObject.ExpensiveObject;

// The ExpensiveObject has already been created, so it is not created again
ExpensiveObject expensiveObject2 = lazyObject.ExpensiveObject;

In this example, the ExpensiveObject is only created once, even though it is accessed twice. This is because the ExpensiveObject is created lazily, only when it is needed. This can save resources and improve performance, as the ExpensiveObject is only created if it is actually used.

Imagine that you are building a web application that displays a list of products to users. The product information is stored in a database, and querying the database can be an expensive operation. To improve performance, you decide to use lazy initialization to only retrieve the product information from the database when it is needed.

Here is some example code that illustrates how you might use lazy initialization to improve performance in this scenario:

public class Product
{
public int Id { get; set; }
public string Name { get; set; }
public decimal Price { get; set; }
// Other product properties go here
}

public class ProductService
{
private List<Product> _products;

public List<Product> Products
{
get
{
if (_products == null)
{
_products = QueryDatabaseForProducts();
}
return _products;
}
}

private List<Product> QueryDatabaseForProducts()
{
// Code to query the database for products goes here
}
}

In this example, the ProductService class uses lazy initialization to retrieve the list of products from the database only when it is needed. This means that the database is only queried if the list of products is actually used, which can improve performance by reducing the number of unnecessary database queries.

Here is an example of how a client might use the ProductService class:

ProductService productService = new ProductService();

// The list of products is not retrieved from the database until it is needed
List<Product> products = productService.Products;

// The list of products has already been retrieved from the database, so it is not retrieved again
Product product = products.FirstOrDefault(p => p.Id == 123);

// The related Category entity is lazily loaded from the database when it is accessed for the first time
Category category = product.Category;

In this example, the list of products is not retrieved from the database until it is actually needed. This can improve performance by reducing the number of unnecessary database queries. Similarly, the related Category entity is only loaded from the database when it is actually needed, which can also help to improve performance.

Entity Framework’s lazy loading feature uses a similar approach to the lazy initialization design pattern.

In Entity Framework, lazy loading is a technique that allows related entities to be automatically loaded from the database when they are accessed for the first time. This can be useful if you only need to load a small subset of an object graph, as it can save resources and improve performance by only loading the data that is actually needed.

To enable lazy loading in Entity Framework, you can use the virtual keyword to mark navigation properties as lazy-loadable. For example:

public class Product
{
public int Id { get; set; }
public string Name { get; set; }
public decimal Price { get; set; }

public virtual Category Category { get; set; }
}

In this example, the Category navigation property is marked as virtual, which enables lazy loading for this property. This means that the related Category entity will be automatically loaded from the database when it is accessed for the first time.

It also can using with the Singleton Design Pattern. You can use lazy initialization to implement the singleton design pattern in a thread-safe manner.

The singleton design pattern is a design pattern that ensures that a class has only one instance, and provides a global access point to that instance. One way to implement the singleton design pattern using lazy initialization is to use a Lazy<T> object to create the singleton instance when it is needed.

Here is an example of how you might use a Lazy<T> object to implement the singleton design pattern in C#:

public sealed class Singleton
{
private static readonly Lazy<Singleton> _instance = new Lazy<Singleton>(() => new Singleton());

private Singleton()
{
// Private constructor to prevent external instantiation
}

public static Singleton Instance => _instance.Value;
}

In this example, the Singleton class has a private constructor to prevent external instantiation. The _instance field is a Lazy<Singleton> object that is initialized with a lambda expression that creates a new instance of the Singleton class. The Instance property returns the value of the _instance field, which creates a new instance of the Singleton class if it has not already been created.

This implementation of the singleton design pattern is thread-safe, as the Lazy<T> object handles thread synchronization internally. This means that multiple threads can safely access the Instance property without the risk of multiple instances being created.

Disadvantages

There are a few potential disadvantages to using the lazy initialization design pattern:

  1. Increased complexity: Lazy initialization can add an extra level of complexity to your code, as you need to ensure that the object is properly initialized when it is needed.
  2. Performance overhead: There is a small performance overhead associated with lazy initialization, as the object needs to be checked for initialization every time it is accessed. This can be especially important for objects that are accessed frequently.
  3. Debugging difficulties: Lazy initialization can make it more difficult to debug your code, as it can be harder to determine when and where the object is being initialized.
  4. Concurrency issues: If multiple threads are accessing the object concurrently, there is a risk of race conditions and other concurrency issues. You will need to take care to properly synchronize access to the object to avoid these issues.

That being said, the lazy initialization design pattern can still be a useful tool in certain situations, such as when an object is expensive to create or is not used frequently (exempt with using Singleton Design Pattern, that is a different scenario). It is important to weigh the potential disadvantages against the potential benefits when deciding whether to use lazy initialization in your code.

Conclusion

In conclusion, the lazy initialization design pattern is a design pattern that allows an object to be created only when it is needed. This can be useful for objects that are expensive to create or that are not used frequently, as it can save resources and improve performance. The lazy initialization design pattern is implemented by creating the object when a method or property that requires the object is accessed for the first time.

However, there are also a few potential disadvantages to using the lazy initialization design pattern, including increased complexity, performance overhead, debugging difficulties, and concurrency issues. It is important to carefully consider these potential disadvantages when deciding whether to use lazy initialization in your code.

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# Reference

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Göksu Deniz
Göksu Deniz

Written by Göksu Deniz

Software Engineer, passionate about creating efficient solutions. Skilled in mentoring teams to deliver successful projects. Always exploring new tech trends.